AI Insights · Timothy · October 2021
Top 5 Entertainment Mascot Games on iOS in Middle East Q3 2021
Discover the performance trends of the top 5 entertainment mascot games on iOS in the Middle East during Q3 2021, including downloads, revenue, and active users.
In the third quarter of 2021, the top entertainment mascot games on the iOS platform in the Middle East demonstrated diverse performance trends in terms of downloads, revenue, and active users. Data from Sensor Tower provides a comprehensive overview of these trends.
Angry Birds Dream Blast by Rovio Entertainment Oyj saw its weekly revenue peak at approximately $4.7K during the week of August 23, while the lowest revenue was around $2.7K in the final week of September. The game’s downloads fluctuated, reaching a high of nearly 2.9K in the week of August 30, but dropping to around 540 in mid-September. Weekly active users showed a similar pattern, starting at 8.3K at the beginning of July, peaking at 9.1K in early September, and ending the quarter at 5.6K.
Crash Bandicoot: On the Run! from King displayed a consistent performance in weekly downloads, with peaks at approximately 27.2K in early September. Weekly revenue for the game reached its highest at around $2.8K in mid-July and saw a decline to about $1K by the end of August. Active users started at over 143K at the end of June, dipped to about 93K by late September, indicating a notable decline over the quarter.
Sonic Forces: Run Battle Game by SEGA experienced variable weekly downloads, with a high of around 9.4K at the end of June and a low of approximately 2K by the end of September. Revenue peaked at $1.5K in mid-September but dropped to around $795 in the last week of September. Active users started at 24.2K in late June, decreased to around 8.5K by the end of September, reflecting a significant reduction.
MY LITTLE PONY: MAGIC PRINCESS by Gameloft showed an upward trend in weekly revenue, peaking at around $2.1K in the first week of September. Downloads were highest at approximately 3.1K in the same week, while weekly active users peaked at around 8.5K in early September, starting at 7K at the end of June and ending at approximately 5.9K in late September.
Disney Emoji Blitz Game from Jam City, Inc. had its highest weekly revenue at around $1.6K in late August, while the lowest was approximately $504 in the first week of July. The game’s downloads peaked at about 1.8K at the end of June but fell to around 132 by early September. Active users showed a slight decline from 1.4K in late June to around 853 by the end of September.
These trends offer valuable insights into the market performance of these popular games in the Middle East. For more detailed analysis and insights, visit Sensor Tower.